System that keeps long generated videos consistent by reconstructing a 3D environment as memory, so rooms stay the same when revisited. Works with different video models; code released.
Research framework for long, consistent video generation using a persistent 3D world state as memory.
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Any Time, Any Space (ATAS) at a glance
- What is Any Time, Any Space (ATAS)?
- Any Time, Any Space (ATAS) is a research. Research framework for long, consistent video generation using a persistent 3D world state as memory.
- Does Any Time, Any Space (ATAS) work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does Any Time, Any Space (ATAS) cost?
- Pricing unknown. No pricing information found; research project.
- Where was Any Time, Any Space (ATAS) shown?
- In 1 creator video by AI Search. Most recently by AI Search on 18 Oct 2026, at 27:09 in “Quantum breakthrough, Gemini 4 Argon, MOSS Image, KLING 4, OpenAI spy, Muse Wonder: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Any Time, Any Space (ATAS) is a research framework for agentic video generation, described in the paper "Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation" (Wang et al., 2026). It keeps an explicit world state, reconstructed as a 3D environment, that serves as memory across a long video.\n\nAccording to a YouTube creator summary, this memory keeps long generated videos consistent, so that rooms look the same when a scene is revisited. The same summary says it works with different underlying video models and that code has been released. The project page shows video results, a world-state timeline, an example scene ("Saturday Laundry in the Flat"), and comparisons with other frameworks.\n\nATAS is a research project rather than a hosted product. The provided material does not give a repository link, license, or details on model weights, so those are not stated here.
- World-state-centric approach to video generation
- 3D environment reconstruction used as persistent memory
- Keeps revisited rooms and scenes consistent in long videos
- Agentic pipeline, reported to work with different video models
- Project page with video results, timeline and comparisons
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