Lets users prompt Claude Code to modify itself, changing behavior, customizing the UI and swapping in their own features.
Claude Code Mods at a glance
- What is Claude Code Mods?
- Claude Code Mods is an app from Anthropic. TypeScript functions that hook Claude Code events to rewrite prompts, block commands, add UI or replace built-in features.
- Who makes Claude Code Mods?
- Claude Code Mods is made by Anthropic.
- Does Claude Code Mods work in the EU?
- Available in the EU. Anthropic states Claude is available globally with regional data residency options, and mods run locally within the Claude Code CLI and desktop app. No EU-specific restriction on mods was found. Last verified 14 Nov 2026.
- How much does Claude Code Mods cost?
- Freemium. Mods are a feature of Claude Code, which is included in paid Claude plans (Pro $20/mo or $17/mo billed annually, Max $100, Ultra $200) and available on Team, Enterprise and API plans. No separate mod pricing stated.
- Where was Claude Code Mods shown?
- In 1 creator video by Matt Wolfe. Most recently by Matt Wolfe on 2 Oct 2026, at 19:12 in “AI News: Dots, GPT-6.1 Sol, Sonnet 5.5, Gemini 4, and everything you need to know”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Mods are small TypeScript functions that change how Claude Code works. Claude Code emits an event whenever it does something, such as calling a tool, asking for permission or drawing part of the screen. A mod can run before, after, instead of, or around that event. Mods can rewrite prompts, block, rewrite or retry tool calls, approve or deny permission requests, and redact secrets from tool output before Claude reads it.
Mods can also change the interface by editing or replacing parts of it, such as tool results or questions from Claude, and by adding buttons and inputs. They can target the terminal, the desktop app, or both. When several mods hook the same event they run in load order. Users can write mods by hand or ask Claude Code to write, install and hot-reload one in the current session. Some built-in features, such as /diff, now ship as mods and can be disabled or replaced.
Mods are distributed inside plugins, so they are installed from the Claude directory or via /plugin in the CLI and use existing plugin controls. On Team and Enterprise plans, and on machines with managed settings, a built-in "sec-default" mod loads first and restricts risky behaviour by user-installed mods, such as overriding permission deny rules. Mods are not sandboxed and run with the same machine access as Claude Code, so they should only be installed from trusted sources.
- Hook Claude Code events to run before, after, instead of, or around them
- Rewrite prompts, block or retry tool calls, and handle permission requests
- Redact secrets from tool output before Claude reads it
- Add or replace UI in the terminal, desktop app, or both
- Packaged and shared as plugins; admins can control marketplaces
- Ask Claude Code to write and hot-reload a mod
As seen on YouTube
Watch the moment: the exact second top creators show it. Videos load only when you press play, via youtube-nocookie.com.
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