AI world generator where a coding agent keeps a persistent world state in code, which is turned into a proxy and rendered by a fine-tuned MiniMax H3 video model. This keeps long-running worlds consistent; code released.
Research framework where a coding agent maintains world state as code, rendered to video by a fine-tuned MiniMax-H3 model.
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Code World Model at a glance
- What is Code World Model?
- Code World Model is a research. Research framework where a coding agent maintains world state as code, rendered to video by a fine-tuned MiniMax-H3 model.
- Does Code World Model work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does Code World Model cost?
- Pricing unknown. No pricing information; research project.
- Where was Code World Model shown?
- In 1 creator video by AI Search. Most recently by AI Search on 30 Aug 2026, at 6:27 in “Ox Alpha reveal, realtime Minimax, Qwen Next, Hy4, robot olympics: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Code World Model is a research framework that separates world evolution from visual rendering. A coding agent acts as the "world brain": it reasons about events and their consequences and writes executable code that maintains persistent world state and applies rule-consistent updates.
To connect code state to video generation, the authors introduce a proxy representation encoding frame-wise spatiotemporal constraints. It is compiled into a proxy video that conditions a video model to render the visual output. Data pipelines build aligned proxy-observation pairs from gameplay and real-world videos. After fine-tuning on paired gameplay data, MiniMax-H3 follows proxy-based specifications from simple interactive worlds built by the coding agent. The project page also shows long-horizon generation with periodic style changes.
The work is by Yiwen Chen, Guosheng Lin and Chi Zhang and is presented via a project page and an arXiv paper. A YouTube creator reported that code was released, but no repository link appeared in the provided material. Demonstrations are limited to simple interactive worlds, and no public product or hosted service was identified.
- Coding agent maintains persistent world state as executable code
- Proxy representation compiled into a proxy video for spatiotemporal conditioning
- Fine-tuned MiniMax-H3 video model renders visual observations
- Data pipelines for paired proxy-observation data from gameplay and real videos
- Long-horizon generation with periodic style changes
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