Open-source motion transfer model that animates characters from a reference video, including multiple characters, animals and odd proportions. Compared favorably to Kling 3 and Wan Animate; weights total 81 GB.
Research framework for end-to-end controlled character animation and motion transfer from a driving video to a reference character.
Updated EU status checked Last shown
SCAIL 2 at a glance
- What is SCAIL 2?
- SCAIL 2 is a model from Z.ai. Research framework for end-to-end controlled character animation and motion transfer from a driving video to a reference character.
- Who makes SCAIL 2?
- SCAIL 2 is made by Z.ai.
- Does SCAIL 2 work in the EU?
- Available in the EU. Reported as open-weights and downloadable, so it can be run anywhere including the EU; the provided pages show no regional restriction, but no license text was available to confirm. Last verified 14 Nov 2026.
- How much does SCAIL 2 cost?
- Open source. Reported by a YouTube reviewer as open-source with downloadable weights (about 81 GB); no pricing found on the project page.
- Where was SCAIL 2 shown?
- In 1 creator video by AI Search. Most recently by AI Search on 14 Jun 2026, at 0:48 in “RIP Claude Fable, open-source AI unleashed, full body avatars, new Google models, new TTS: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
SCAIL-2 is a character animation framework that transfers motion from a driving video to a reference character. It follows an end-to-end paradigm: latent visual information is concatenated directly into the input sequence of a latent video diffusion model, which removes the pose-skeleton and masked-background intermediates used by earlier methods. It is described as the successor to SCAIL (arXiv 2512.05905).
The project introduces MotionPair-60K, a dataset of 60K synthetic motion pairs generated with SCAIL-Preview, Wan-Animate and MoCha. It also introduces In-Context Mask Conditioning and Mode-Specific RoPE, which let a single model handle single-character animation, multi-character animation and character replacement. A post-training Bias-Aware DPO step targets synthetic-data errors in fine details such as hands and fingers.
The project page reports zero-shot generalisation to driving sources outside the training distribution, including animal-driven animation, cross-embodiment transfer and object motion transfer. It also reports emergent camera-following under large camera motion. A YouTube reviewer described it as open source, with weights totalling about 81 GB, and compared it favourably to Kling 3 and Wan Animate. The provided pages did not include a code repository, weights link or license, so these need to be checked. Vendor attribution to Z.ai comes from the listing and is not confirmed on the project page.
- End-to-end motion transfer without skeleton or masked-background intermediates
- Unified single model for animation, multi-character animation and character replacement
- In-Context Mask Conditioning and Mode-Specific RoPE
- Bias-Aware DPO to improve hands and fine details
- Zero-shot transfer from animal, cross-embodiment and object motion
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