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Universal Modder

MIT-licensed skills, CLI and fal MCP config that let AI coding agents mod PC games you own.

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Universal Modder at a glance

What is Universal Modder?
Universal Modder is a library. MIT-licensed skills, CLI and fal MCP config that let AI coding agents mod PC games you own.
Does Universal Modder work in the EU?
Available in the EU. MIT-licensed code on GitHub that can be cloned and run locally anywhere, with no regional restrictions stated; the agents and fal services it uses are separate products. Last verified 14 Nov 2026.
How much does Universal Modder cost?
Open source, open source. Free MIT-licensed repo. Asset generation needs a fal API key (usage billed by fal); Sprixen and Voidless are separate paid services. Licence: MIT.
Where was Universal Modder shown?
In 1 creator video by AI Search. Most recently by AI Search on 6 Oct 2026, at 4:48 in “AI is reverse engineering everything”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

Universal Modder is an open-source repository of Agent Skills, a um command-line tool, MCP configuration for fal, and a shared knowledge base. It lets AI coding agents such as Claude Code, Codex, Gemini CLI, Cursor, VS Code/Copilot and OpenCode mod PC games the user owns. The main entry point is the "mod-any-game" skill, which runs a fixed loop: search the knowledge base, do recon and pick a route, set up a safe lab with backed-up saves, read the game's real code, build one working slice, generate assets, verify in the running game, record, package, and write a field note.\n\nAsset generation goes through fal (images, 3D, audio), via an API key or fal's OAuth MCP relay. Local ComfyUI is supported for images, and the separate paid services Sprixen and Voidless are optional for 2D sprites and animation. The knowledge/ folder holds field notes written by agents, covering working versions, routes, verification and gotchas for specific games. Example prompts include porting a vehicle between games and combining mechanics from two games.\n\nInstallation varies by agent (plugin marketplaces, Gemini extension, npx skills add, or a plain clone). It requires Git, Python 3.10+ and ffmpeg, plus Blender for 3D-to-sprite renders. Windows games can be driven natively or from WSL. A mod hub at universalmodder.com is announced as upcoming. Results depend on the agent and game used, and fal usage is billed separately.

Key features
  • Agent Skills format with a main 'mod-any-game' workflow skill
  • `um` CLI plus fal MCP server for art, 3D and audio generation
  • Works with Claude Code, Codex, Gemini CLI, Cursor, Copilot and OpenCode
  • Shared knowledge base of agent-written field notes per game
  • In-game testing, video capture and packaging steps
  • Optional ComfyUI, Sprixen and Voidless integrations for sprites
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