Real-time interactive video avatar you can talk to, at 640px, 25 fps and about 200 ms latency. Only a technical paper has been released so far.
Research model for real-time, talking video agents with a single streaming Transformer; 640×368 output at ~200 ms latency.
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Wan Streamer 0.2 at a glance
- What is Wan Streamer 0.2?
- Wan Streamer 0.2 is a model. Research model for real-time, talking video agents with a single streaming Transformer; 640×368 output at ~200 ms latency.
- Does Wan Streamer 0.2 work in the EU?
- Unverified. No explicit evidence found. Only a demo page and technical paper are available, with no public access, weights or regional information. Last verified 14 Nov 2026.
- How much does Wan Streamer 0.2 cost?
- Pricing unknown. No pricing or public access information found; only a technical report and demos are available.
- Where was Wan Streamer 0.2 shown?
- In 1 creator video by AI Search. Most recently by AI Search on 12 Jul 2026, at 15:28 in “Girlfriend simulators, GPT 5.6, Grok 4.5, Seedream 5.0, Muse Spark, robot surgery: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Wan Streamer v0.2 is a native-streaming audio-visual interaction model. User and agent text, audio and video share one causal timeline and are modeled by a single Transformer. It is an upgrade of v0.1 that raises the interactive output stream from 192×336 to 640×368 while keeping the ~200 ms model-side latency. The authors report about 550 ms total latency with 350 ms of network round trip.
For deployment, the model, which is trained end-to-end, is split into a thinker and a performer. A single-GPU thinker handles streaming perception, state update, K/V construction and decoding. A multi-GPU performer runs Ulysses-style context-parallel latent video generation. Work is pipelined across 160 ms streaming units. Compared with v0.1, v0.2 supports higher-fidelity close-up calls and scene-grounded mid-shot agents, where body and scene context are visible. Scenes start from a natural-language prompt and go live in about 0.5 s.
The page presents landscape and portrait demos, which it says are not sped up and include network time. Only a technical report (arXiv 2607.04443, submitted 5 Jul 2026) is referenced. No public weights, code, API or pricing appear in the provided material. Real-time operation needs multiple GPUs for the performer.
- Single causal Transformer over text, audio and video streams
- 640×368 output at 25 fps (v0.1 was 192×336)
- ~200 ms model-side latency; ~550 ms with 350 ms network
- Thinker–performer split with multi-GPU Ulysses context-parallel generation
- Close-up and scene-grounded mid-shot agents, landscape and portrait
- Scene set via natural-language prompt, live in about 0.5 s
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