Turns a single image or short video into a layered 3D point cloud including hidden geometry, liftable to textured meshes and usable for 3D edits. Three models released, about 6.2 GB.
Research model that predicts layered, pixel-aligned 3D point clouds, including hidden geometry, from one image or video.
Updated EU status checked Last shown
World Tracing at a glance
- What is World Tracing?
- World Tracing is a model. Research model that predicts layered, pixel-aligned 3D point clouds, including hidden geometry, from one image or video.
- Does World Tracing work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does World Tracing cost?
- Pricing unknown. No pricing given; a research project. A creator says model weights were released, but this is not confirmed on the fetched pages.
- Where was World Tracing shown?
- In 1 creator video by AI Search. Most recently by AI Search on 14 Jun 2026, at 31:18 in “RIP Claude Fable, open-source AI unleashed, full body avatars, new Google models, new TTS: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
World Tracing is a research model from a NeurIPS 2026 Spotlight paper (Hao Zhang, Mohamed El Banani, Gengshan Yang and co-authors). For each input pixel it predicts an ordered stack of camera-space 3D points. The first layer is the visible surface, and later layers are front-to-back intersections with occluded surfaces. The project page shows six depth layers per pixel.
The model is a diffusion transformer (WT-DiT) that treats geometry layers as separate denoising tokens, trained with pixel-space flow matching. It handles single objects, indoor and outdoor scenes, and short videos, where it produces per-frame layered point clouds that stay 3D-consistent. According to the authors it outperforms both depth predictors and image-to-3D generators on object, scene and dynamic benchmarks.
Because it keeps the 2D-to-3D correspondence, the output can be lifted into textured meshes by off-the-shelf mesh generators without fine-tuning. It also supports 3D scene editing (add, replace, remove objects) and geometry-guided novel-view video with Wan2.2 VACE. A YouTube creator reports three released models totalling about 6.2 GB. No GitHub or Hugging Face links were available in the provided material, so the release details and license are unconfirmed.
- Ordered stack of camera-space 3D points per pixel (six layers shown)
- Completes geometry behind the visible surface while staying aligned to the input image
- Works on objects, full scenes and short monocular videos
- Training-free lifting to textured meshes via off-the-shelf mesh generators
- Supports 3D scene editing and geometry-guided novel-view video (Wan2.2 VACE)
As seen on YouTube
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