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Open-source relinker and system library layer that ports PS5 executables to native Linux and Windows binaries.

Available in EUCodingPlatforms & InfraLibrary

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AnyPS5 at a glance

What is AnyPS5?
AnyPS5 is a library. Open-source relinker and system library layer that ports PS5 executables to native Linux and Windows binaries.
Does AnyPS5 work in the EU?
Available in the EU. Open-source code under GPL-2.0 is downloadable and runnable anywhere, with no geographic restrictions. The web converter runs client-side. Users remain responsible for lawful sourcing of binaries under local law. Last verified 14 Nov 2026.
How much does AnyPS5 cost?
Open source, open source. Free to use under GPL-2.0; source on GitHub. Release date is the GitHub repository creation date. Licence: GPL-2.0.
Where was AnyPS5 shown?
In 1 creator video by AI Search. Most recently by AI Search on 6 Oct 2026, at 9:32 in “AI is reverse engineering everything”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

AnyPS5 is a GPL-2.0 tool for automatically porting PS5 executables to Linux and Windows. It includes a relinker that converts an executable into the target system's native format, along with implementations of system PRX libraries suitable for dynamic linking. According to the README, it uses no emulation and no separate runtime process. It also includes a shader recompiler that outputs SPIR-V.

The project provides SDL-mapped game controller support, including analog sticks and triggers. Keyboard and mouse controls can be configured through an anyps5-input.ini file. A web converter is offered, and the README says files stay on the user's device. A relinker-only build runs on macOS, including Apple silicon. Per-game compatibility reports are tracked in GitHub Discussions, one thread per title.

The project is still in development. Progress is measured against the system library functions the project knows about so far, not against every PS5 system function. Unsupported or unexpected states throw a C++ exception, which ends the process if nothing catches it. The disclaimer says it does not include or distribute copyrighted software, firmware, keys or proprietary libraries. Users must obtain binaries lawfully. The project is independent and not affiliated with Sony Interactive Entertainment. A YouTube creator (AI Search) cited it as an AI-assisted effort, with examples such as God of War Sons of Sparta and Dead Cells Return to Castlevania.

Key features
  • Relinker converting PS5 executables to native Linux and Windows formats
  • System PRX library implementations for dynamic linking, with no emulation layer
  • Shader recompiler producing SPIR-V
  • Browser-based web converter that keeps files on the user's device
  • SDL controller support and configurable keyboard/mouse mapping
  • Per-game compatibility tracking via GitHub Discussions
1 moment

As seen on YouTube

Watch the moment: the exact second top creators show it. Videos load only when you press play, via youtube-nocookie.com.

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