Open-source physical AI foundation model combining text, image, video, audio and action to generate synthetic data for robots and autonomous vehicles. Nano and Super variants, with models, training scripts and datasets released.
NVIDIA's open omni-model family for physical AI: world simulation, reasoning and action generation for robots and AVs.
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Cosmos 3 at a glance
- What is Cosmos 3?
- Cosmos 3 is a model from NVIDIA. NVIDIA's open omni-model family for physical AI: world simulation, reasoning and action generation for robots and AVs.
- Who makes Cosmos 3?
- Cosmos 3 is made by NVIDIA.
- Does Cosmos 3 work in the EU?
- Available in the EU. Models are released openly for download, with no EU exclusion found in the provided pages; the NVIDIA privacy policy references EU-style data protection rights. Exact license terms were not verified. Last verified 14 Nov 2026.
- How much does Cosmos 3 cost?
- Open source. Models, datasets and training framework are released openly; hosted deployment via NVIDIA NIM requires NVIDIA infrastructure or services, pricing not stated in the provided material.
- Where was Cosmos 3 shown?
- In 1 creator video by AI Search. Most recently by AI Search on 7 Jun 2026, at 24:50 in “Full body waifus, AI dreams, realtime AI music, open-source Gemini Omni: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Cosmos 3 is NVIDIA's family of open world foundation models for physical AI. NVIDIA describes it as an omni-model that understands and generates text, image, video, ambient sound and action, built on a Mixture-of-Transformers architecture. It is part of the wider NVIDIA Cosmos platform, which also includes datasets, data curation tools, and a training and serving framework.
The family comes in three sizes: Super (64B parameters, aimed at the highest physics accuracy and generation quality), Nano (16B, aimed at fast post-training and specialization on NVIDIA DGX Station), and Edge (4B, with a Nemotron-based reasoner, for real-time VLM and world-action model use on edge devices). Uses listed include vision-language reasoning and video analytics, serving as a backbone for robot world action models, controllable world simulation, and synthetic data generation for robots and autonomous vehicles.
Models, training scripts and datasets are released openly, and the Cosmos Framework supports inference and post-training. Production deployment is offered through NVIDIA NIM and TensorRT LLM. The models are optimized for NVIDIA hardware such as Blackwell GPUs, which is the main practical constraint for users. Exact license terms were not in the provided material.
- Omni-model: text, image, video, ambient sound and action input and output
- Three sizes: Super 64B, Nano 16B, Edge 4B
- Usable as VLM, world simulator, or backbone for world action models (WAMs)
- Post-training on embodiment-specific camera and sensor data
- Open datasets, Cosmos Framework, and NIM deployment
- Synthetic data generation for robots and autonomous vehicles
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