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Multics

Research multi-player video world model with hierarchical communication, trained on 4 players and run with up to 10.

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Multics at a glance

What is Multics?
Multics is a model. Research multi-player video world model with hierarchical communication, trained on 4 players and run with up to 10.
Does Multics work in the EU?
Unverified. No explicit evidence found. It is an academic research project with no hosted service or regional availability information. Last verified 14 Nov 2026.
How much does Multics cost?
Pricing unknown. Research project; no pricing published. Code reportedly released, but not confirmed in the provided pages.
Where was Multics shown?
In 1 creator video by AI Search. Most recently by AI Search on 18 Oct 2026, at 15:56 in “Quantum breakthrough, Gemini 4 Argon, MOSS Image, KLING 4, OpenAI spy, Muse Wonder: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

Multics is a generative multi-player world model from researchers at The University of Hong Kong and ARC Lab, Tencent IEG. It simulates a shared environment from several players' perspectives at once. Given each player's initial view, a text prompt, actions and a camera trajectory, it jointly generates one video per player. Overlapping views stay consistent and each player follows their own controls.

The method uses hierarchical communication across player, group and global levels. Group tokens are added to self-attention as intermediate representations, and their parameters are shared across group slots, so the same module handles different player counts. Dynamic grouping based on recent camera trajectories assigns relevant players to groups under a fixed budget. The authors compare it against fully-connected (Solaris) and centralized (γ-World) approaches.

The project page reports state-of-the-art results in 4- and 6-player settings. The model was trained with four players and run with 6, 8 and 10 without retraining. At 10 players it cuts DiT latency by 61.9%, self-attention latency by 78.1% and self-attention FLOPs by 86.1% compared with fully-connected communication. A YouTube creator says code has been released, but no repository link appears in the provided material. The page's six-player comparison section is marked as not yet available. The work is a research project, not a hosted product.

Key features
  • Joint generation of synchronized per-player videos in one shared world
  • Hierarchical player → group → global communication
  • Shared group tokens support varying player counts without new parameters
  • Dynamic grouping from recent camera trajectories under a fixed budget
  • Trained with 4 players, inference with 6, 8 and 10 players without retraining
  • At 10 players: 86.1% fewer self-attention FLOPs than fully-connected communication
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