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Gamma World

by Nvidia

NVIDIA research model that generates real-time, action-controlled multi-agent video of shared worlds, from two to four players.

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Gamma World at a glance

What is Gamma World?
Gamma World is a model from Nvidia. NVIDIA research model that generates real-time, action-controlled multi-agent video of shared worlds, from two to four players.
Who makes Gamma World?
Gamma World is made by Nvidia.
Does Gamma World work in the EU?
Unverified. No explicit evidence found. It is a research project page with no public release of code or weights yet. Last verified 14 Nov 2026.
How much does Gamma World cost?
Pricing unknown. Research project page only. Code, training scripts and a dataset tool are reported as coming soon.
Where was Gamma World shown?
In 1 creator video by AI Search. Most recently by AI Search on 31 May 2026, at 30:17 in “Self-improving AI, Opus 4.8, Nvidia bangers, game-ready 3D models, juggling robots: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

γ-World (Gamma World) is a generative multi-agent world model from NVIDIA research. It takes a separate action stream for each agent and produces a coherent, shared multi-view video rollout, so several players, robots or embodied agents can act independently in the same evolving environment.

The model introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that places agents at the vertices of a regular simplex in rotary angle space. Every agent gets a distinct phase and all agents are permutation-equivalent, so no learned per-slot identities or fixed agent ordering are needed. Sparse Hub Attention uses learnable hub tokens to mediate cross-agent communication, which makes attention cost linear rather than quadratic in the number of agents. A bidirectional multi-agent teacher is distilled into a block-causal student that uses KV caching for streaming at 24 FPS.

Key features
  • Independently controllable, permutation-symmetric agents
  • Simplex Rotary Agent Encoding (parameter-free 3D RoPE extension)
  • Sparse Hub Attention with linear scaling in agent count
  • Real-time 24 FPS streaming rollouts via distilled block-causal student
  • Zero-shot generalization from two to four players
  • Demonstrated on multiplayer virtual environments and multi-robot coordination
1 moment

As seen on YouTube

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