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PingpongDuo

by Archon

Research system for two humanoid robots playing table tennis doubles with safe team coordination.

UnverifiedRoboticsResearchResearch

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PingpongDuo at a glance

What is PingpongDuo?
PingpongDuo is a research from Archon. Research system for two humanoid robots playing table tennis doubles with safe team coordination.
Who makes PingpongDuo?
PingpongDuo is made by Archon.
Does PingpongDuo work in the EU?
Unverified. No explicit evidence found. This is a research project with no public product or access. Last verified 14 Nov 2026.
How much does PingpongDuo cost?
Pricing unknown. Research project; no product or pricing found.
Where was PingpongDuo shown?
In 1 creator video by AI Search. Most recently by AI Search on 18 Oct 2026, at 33:33 in “Quantum breakthrough, Gemini 4 Argon, MOSS Image, KLING 4, OpenAI spy, Muse Wonder: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

PingpongDuo is a research framework from Archon for humanoid table tennis doubles. Unlike singles, doubles requires teammates to strike in strict alternation while sharing a confined workspace, so the system must handle both striking accuracy and collision risk between the two robots.

It is hierarchical. A team-level planner jointly selects positioning targets and uses learned risk estimates to filter risky proposals, preferentially preserving the current striker's target. At the individual level, separate footwork and striking skills are guided by human motion references, including footwork collected from human doubles play. A racket-arm residual refines strikes after movement, using return feedback from a simulator calibrated with real ball-flight and contact measurements.

The authors report that in simulation the ball-return success rate improves by 13.2% over the state-of-the-art baseline, with about 2 cm positioning error during clearance. In real-world tests, a robot completes a 2.15 m clearance-and-recovery cycle in 2.4 s with a peak speed of 2.23 m/s, and two robots sustain more than 10 consecutive strikes in strict alternation (the page shows 18 consecutive returns). It is a research project with a project page, video and arXiv paper. No code, weights or product access were found. The interactive 3D demo was unavailable on the page.

Key features
  • Team-level planner that selects positioning targets and filters risky proposals with learned risk estimates
  • Separate footwork and striking skills guided by human motion references
  • Racket-arm residual that refines strikes using simulator feedback calibrated on real ball data
  • Real-world demo of two humanoids in strict alternation, with 18 consecutive returns shown
  • Simulation return success rate of 55.6% versus 42.4% for HITTER and 35.8% for SMASH
1 moment

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