Turns a single video of a person into a 4D Gaussian splat viewable from any angle, via skeleton extraction and multi-view generation. More detailed than ReCamMaster and TrajectoryCrafter; model is 12 GB.
Research method that reconstructs a 4D Gaussian Splatting human from a single casual monocular video.
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4DAnyone at a glance
- What is 4DAnyone?
- 4DAnyone is a model. Research method that reconstructs a 4D Gaussian Splatting human from a single casual monocular video.
- Does 4DAnyone work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does 4DAnyone cost?
- Pricing unknown. No pricing or release terms listed on the project page.
- Where was 4DAnyone shown?
- In 1 creator video by AI Search. Most recently by AI Search on 23 Aug 2026, at 3:00 in “New AI waifus, new Deepseek, realtime worlds, Happy Shrimp, tiny TTS: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
4DAnyone is a research model that creates a 4D (animated, free-viewpoint) human from one uncalibrated monocular video. Rather than requiring a calibrated multi-camera rig, it generates the multiview videos such a rig would have recorded, then lifts them into a 4D Gaussian Splatting (4DGS) representation, trained with FreeTimeGS.\n\nThe pipeline extracts a 3D skeleton from the source video and uses it as sparse geometric conditioning for generating target-view videos. Two components address consistency when many views must be generated in separate groups: Reference Context Packing compresses the growing reference context into a fixed budget, and Target Context Routing passes context across groups to limit structural drift. The authors report better novel-view video quality and downstream 4DGS reconstruction than prior state-of-the-art methods. A YouTube reviewer described it as more detailed than ReCamMaster and TrajectoryCrafter and put the model at about 12 GB.\n\nThe project is accompanied by a SIGGRAPH Asia 2026 paper (arXiv 2608.20335) and a project page with demos. The page notes that a community Hugging Face Space and a 4DGS player exist, and that the authors are working on making it faster and easier to run on consumer-grade hardware. Input footage is expected to have mild camera motion. The page does not list code, weights or license details.
- Single monocular video in, 4D Gaussian Splatting human out
- No camera calibration, rig or tripod required
- 3D skeleton conditioning for multiview video generation
- Reference Context Packing and Target Context Routing for cross-group consistency
- Final 4DGS model trained with FreeTimeGS
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