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4DAnyone

Research method that reconstructs a 4D Gaussian Splatting human from a single casual monocular video.

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4DAnyone at a glance

What is 4DAnyone?
4DAnyone is a model. Research method that reconstructs a 4D Gaussian Splatting human from a single casual monocular video.
Does 4DAnyone work in the EU?
Unverified. No explicit evidence found. Last verified 14 Nov 2026.
How much does 4DAnyone cost?
Pricing unknown. No pricing or release terms listed on the project page.
Where was 4DAnyone shown?
In 1 creator video by AI Search. Most recently by AI Search on 23 Aug 2026, at 3:00 in “New AI waifus, new Deepseek, realtime worlds, Happy Shrimp, tiny TTS: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

4DAnyone is a research model that creates a 4D (animated, free-viewpoint) human from one uncalibrated monocular video. Rather than requiring a calibrated multi-camera rig, it generates the multiview videos such a rig would have recorded, then lifts them into a 4D Gaussian Splatting (4DGS) representation, trained with FreeTimeGS.\n\nThe pipeline extracts a 3D skeleton from the source video and uses it as sparse geometric conditioning for generating target-view videos. Two components address consistency when many views must be generated in separate groups: Reference Context Packing compresses the growing reference context into a fixed budget, and Target Context Routing passes context across groups to limit structural drift. The authors report better novel-view video quality and downstream 4DGS reconstruction than prior state-of-the-art methods. A YouTube reviewer described it as more detailed than ReCamMaster and TrajectoryCrafter and put the model at about 12 GB.\n\nThe project is accompanied by a SIGGRAPH Asia 2026 paper (arXiv 2608.20335) and a project page with demos. The page notes that a community Hugging Face Space and a 4DGS player exist, and that the authors are working on making it faster and easier to run on consumer-grade hardware. Input footage is expected to have mild camera motion. The page does not list code, weights or license details.

Key features
  • Single monocular video in, 4D Gaussian Splatting human out
  • No camera calibration, rig or tripod required
  • 3D skeleton conditioning for multiview video generation
  • Reference Context Packing and Target Context Routing for cross-group consistency
  • Final 4DGS model trained with FreeTimeGS
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