Turns a single ordinary video into a full 4D scene (3D plus time), reconstructing regions the camera never captured. Code is coming soon.
Research method that reconstructs complete 4D (3D plus time) scenes from a single monocular video using Gaussian Splatting.
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Lift4D at a glance
- What is Lift4D?
- Lift4D is a research. Research method that reconstructs complete 4D (3D plus time) scenes from a single monocular video using Gaussian Splatting.
- Does Lift4D work in the EU?
- Unverified. No explicit evidence found. It is a research project with only a project page, and no code or service has been released. Last verified 14 Nov 2026.
- How much does Lift4D cost?
- Pricing unknown. Research project; no public code or product release listed yet.
- Where was Lift4D shown?
- In 1 creator video by AI Search. Most recently by AI Search on 28 Jun 2026, at 24:30 in “GPT 5.6, Mythos ban lifted, realtime avatars, Seedance 2.5, brain ultrasound: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
Lift4D is a research framework for reconstructing the geometry, appearance and deformation of dynamic objects from a single monocular, in-the-wild video. It also completes regions the camera never observed. It is described in the paper "Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild" by Litman, Ma, Shah, Ugrinovic, Kitani, De la Torre and Tulsiani (arXiv 2606.23688, 2026).
The method is test-time optimization. An existing single-view image-to-3D diffusion transformer is adapted with causal latent conditioning, so each frame's 3D latent is initialized from the previous denoised latent. This gives temporally consistent per-frame predictions, which are decoded into Gaussian splats. The splats are consolidated into a deformable 3D Gaussian Splatting representation animated by sparse deformation nodes. The representation is then refined with an occlusion-aware optimization. A view-conditioned diffusion prior fills in occluded and unobserved regions.
The authors report improvements over prior 4D reconstruction baselines on synthetic and in-the-wild footage, especially with severe occlusions and non-rigid motion. The project page offers an interactive viewer of the reconstructions. According to a YouTube creator, code is coming soon. No code, weights or license were listed on the provided pages.
- Single monocular video in, full 4D reconstruction out
- Causal latent propagation for temporally consistent per-frame 3D predictions
- Deformable 3D Gaussian Splatting with sparse deformation nodes
- Occlusion-aware optimization with view-conditioned diffusion prior to complete unseen regions
- Interactive web viewer for example reconstructions
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