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Research method adding typed 3D constraint meshes (hull, avoidance, touch) as control for text-to-3D generation on TRELLIS.2.

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Arbor at a glance

What is Arbor?
Arbor is a model from Stability AI. Research method adding typed 3D constraint meshes (hull, avoidance, touch) as control for text-to-3D generation on TRELLIS.2.
Who makes Arbor?
Arbor is made by Stability AI.
Does Arbor work in the EU?
Unverified. No explicit evidence found. It is an academic research project hosted by CG Tübingen (Germany) with no stated regional restrictions. Last verified 14 Nov 2026.
How much does Arbor cost?
Pricing unknown. No pricing stated; research project. Video coverage says code is released.
Where was Arbor shown?
In 2 creator videos by AI Search. Most recently by AI Search on 28 Jun 2026, at 8:26 in “GPT 5.6, Mythos ban lifted, realtime avatars, Seedance 2.5, brain ultrasound: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

Arbor is a research method for controllable text-to-3D asset generation. It introduces constraint meshes as a native 3D control interface: hull regions mark where geometry should exist, avoidance regions mark space that should stay empty, and touch regions mark surfaces the generated object should contact. These meshes are treated as typed local requirements rather than target shapes.

Technically, Arbor keeps the text-conditioned generator (TRELLIS.2) and its OVoxel geometry encoders frozen. Constraint meshes are fused into a surface signal, encoded into tokens, and routed to local regions of the sparse structure grid. A learned residual geometry branch inside each denoising block attends to this memory; only the geometry projection, positional embedding, summary modules and grounding adapters are trained. YouTube coverage describes a small (~600 MB) model with released code and a Blender add-on, though these details are not confirmed on the project page text provided.

The project page reports evaluation on automatic and artist-curated Toys4K benchmarks against TRELLIS, Gradient, SpaceControl and Spice-E, plus Point-E, SPAR3D and Hunyuan3D-Omni in a variation track. The Arbor family won 59.2 percent of pairwise choices in a 27-participant, 404-trial preference study. It was developed by Jan-Niklas Dihlmann (University of Tübingen) during an internship at Stability AI. It is a research release aimed at 3D authoring workflows.

Key features
  • Typed constraint meshes: hull, avoidance and touch regions
  • Built on frozen TRELLIS.2 generator and OVoxel encoders, no retraining of the base model
  • Seed variation preserved while constraints are satisfied
  • Smooth response to constraint sweeps in position, scale and orientation
  • Reported Blender add-on and released code (per video coverage)
2 moments

As seen on YouTube

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