Text-to-3D generator that decomposes objects into a user-chosen number of separate part meshes using a diffusion transformer with cross-part attention. Gives cleaner boundaries than other part-based generators; under 10 GB and code released.
CubePart
Roblox research model that generates text-to-3D objects as separate part meshes from a user-defined part list.
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CubePart at a glance
- What is CubePart?
- CubePart is a model. Roblox research model that generates text-to-3D objects as separate part meshes from a user-defined part list.
- Does CubePart work in the EU?
- Unverified. No explicit evidence found. The project page is a research showcase with no availability, region or license information. Last verified 14 Nov 2026.
- How much does CubePart cost?
- Pricing unknown. No pricing is given on the provided pages. It is a research project; a reviewer says code is released, but no repository or license was found in the material.
- Where was CubePart shown?
- In 1 creator video by AI Search. Most recently by AI Search on 31 May 2026, at 23:31 in “Self-improving AI, Opus 4.8, Nvidia bangers, game-ready 3D models, juggling robots: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
CubePart is a generative framework from Roblox Research, with Carnegie Mellon University and Stanford University co-authors, for open-vocabulary, part-controllable 3D mesh generation. The user gives a global text prompt and a parts schema, which is an open-ended list of part names. The model returns one mesh per schema entry, and the meshes assemble into a single coherent object. It is presented at SIGGRAPH 2026.
The method has two stages. Stage 1 fine-tunes a vecset-based diffusion transformer on schema-augmented prompts, so that all requested parts appear in the global shape. Stage 2 reuses the Stage 1 weights and adds zero-initialized Cross-Part Attention Residual Blocks at four layers. These let the parts share structural context while each part is decoded under a part-aware prompt. The authors also built a part-labeled dataset of 462K assets and 2.02M parts, using artist segmentations, vision-language models and 3D-aware Set-of-Mark prompting.
The same object can be decomposed at different granularities by changing the schema, from 2 to 8 parts in the project's examples. The authors say the outputs can be loaded into game engines and driven by animation and behavior scripts without manual post-processing. On PartObjaverse-Tiny they report cleaner part boundaries and better geometric fidelity than PartCrafter, PartPacker, HoloPart and OmniPart baselines. A YouTube reviewer says the code has been released and the model is under 10 GB. The provided pages give no repository, weights link or license, so these are unverified here.
- Text prompt plus user-defined open-vocabulary part schema as input
- Outputs one separate mesh per named part that assemble into one object
- Two-stage design: schema-aware global shape, then multi-part decoding with cross-part attention
- Adjustable part granularity, shown from 2 to 8 parts
- Trained on a 462K-asset, 2.02M-part labeled dataset
- Outputs intended for game-engine animation, physics and scripting
As seen on YouTube
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