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CubePart

Roblox research model that generates text-to-3D objects as separate part meshes from a user-defined part list.

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CubePart at a glance

What is CubePart?
CubePart is a model. Roblox research model that generates text-to-3D objects as separate part meshes from a user-defined part list.
Does CubePart work in the EU?
Unverified. No explicit evidence found. The project page is a research showcase with no availability, region or license information. Last verified 14 Nov 2026.
How much does CubePart cost?
Pricing unknown. No pricing is given on the provided pages. It is a research project; a reviewer says code is released, but no repository or license was found in the material.
Where was CubePart shown?
In 1 creator video by AI Search. Most recently by AI Search on 31 May 2026, at 23:31 in “Self-improving AI, Opus 4.8, Nvidia bangers, game-ready 3D models, juggling robots: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

CubePart is a generative framework from Roblox Research, with Carnegie Mellon University and Stanford University co-authors, for open-vocabulary, part-controllable 3D mesh generation. The user gives a global text prompt and a parts schema, which is an open-ended list of part names. The model returns one mesh per schema entry, and the meshes assemble into a single coherent object. It is presented at SIGGRAPH 2026.

The method has two stages. Stage 1 fine-tunes a vecset-based diffusion transformer on schema-augmented prompts, so that all requested parts appear in the global shape. Stage 2 reuses the Stage 1 weights and adds zero-initialized Cross-Part Attention Residual Blocks at four layers. These let the parts share structural context while each part is decoded under a part-aware prompt. The authors also built a part-labeled dataset of 462K assets and 2.02M parts, using artist segmentations, vision-language models and 3D-aware Set-of-Mark prompting.

The same object can be decomposed at different granularities by changing the schema, from 2 to 8 parts in the project's examples. The authors say the outputs can be loaded into game engines and driven by animation and behavior scripts without manual post-processing. On PartObjaverse-Tiny they report cleaner part boundaries and better geometric fidelity than PartCrafter, PartPacker, HoloPart and OmniPart baselines. A YouTube reviewer says the code has been released and the model is under 10 GB. The provided pages give no repository, weights link or license, so these are unverified here.

Key features
  • Text prompt plus user-defined open-vocabulary part schema as input
  • Outputs one separate mesh per named part that assemble into one object
  • Two-stage design: schema-aware global shape, then multi-part decoding with cross-part attention
  • Adjustable part granularity, shown from 2 to 8 parts
  • Trained on a 462K-asset, 2.02M-part labeled dataset
  • Outputs intended for game-engine animation, physics and scripting
1 moment

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