Turns a single image into a 3D scene with each object as its own mesh, processing the whole scene at once. Supports automatic, point and mask modes; code, training code and dataset released.

CoLa3D
Research model that decomposes a single image or scene mesh into object-level 3D meshes with consistent spatial layout.
Updated EU status checked Last shown
CoLa3D at a glance
- What is CoLa3D?
- CoLa3D is a model. Research model that decomposes a single image or scene mesh into object-level 3D meshes with consistent spatial layout.
- Does CoLa3D work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does CoLa3D cost?
- Pricing unknown. Research project; no pricing information found. Code reportedly released.
- Where was CoLa3D shown?
- In 1 creator video by AI Search. Most recently by AI Search on 8 Nov 2026, at 25:32 in “Weight space programming, new 3D models, Gemini Omni 1.2, GPT Image 2.6: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
CoLa3D (Composable Latent 3D Decomposition) is a research method accepted at NeurIPS 2026. It decomposes a single whole-scene 3D latent into object-level meshes that keep a consistent spatial layout. The input can be a single image or an existing scene mesh.
According to a YouTube creator summary, the model processes the whole scene at once rather than object by object, and each object is output as its own mesh. It reportedly supports automatic, point-prompt and mask-prompt modes. The same source says code, training code and a dataset have been released, but no repository links were available in the provided material, so this is unverified.
The project page offers interactive results and comparisons with state-of-the-art methods, plus downstream applications. It is aimed at researchers and developers working on scene-level 3D generation and editing. The authors are Xudong Cai, Yongcai Wang, Deying Li and Chuanxia Zheng.
- Decomposes a whole-scene 3D latent into per-object meshes
- Input: single image or existing scene mesh
- Consistent spatial layout across objects
- Automatic, point and mask selection modes (per creator report)
- Code, training code and dataset reportedly released
As seen on YouTube
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