Generates fully furnished 3D indoor scenes from a category or simple layout, building coarse voxels then progressively refining detail. Code coming soon.
VoxLution
Research model generating 3D indoor scenes as sparse voxels, refined from 25 cm to 1.5625 cm by an autoregressive cascade.
Updated EU status checked Last shown
VoxLution at a glance
- What is VoxLution?
- VoxLution is a model. Research model generating 3D indoor scenes as sparse voxels, refined from 25 cm to 1.5625 cm by an autoregressive cascade.
- Does VoxLution work in the EU?
- Unverified. No explicit evidence found. Research project page only, with no released code or product; the work was funded by an ERC grant and used EuroHPC compute. Last verified 14 Nov 2026.
- How much does VoxLution cost?
- Pricing unknown. No public release yet; code listed as coming soon.
- Where was VoxLution shown?
- In 1 creator video by AI Search. Most recently by AI Search on 8 Nov 2026, at 45:27 in “Weight space programming, new 3D models, Gemini Omni 1.2, GPT Image 2.6: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
VoxLution is a research method for high-resolution 3D indoor scene generation. It uses a coarse-to-fine transformer approach: a coarse scene transformer first generates a low-resolution spatial layout as a token sequence, conditioned on scene type. Cascade transformers then refine the scene chunk by chunk, each stage doubling the resolution, down to 1.5625 cm voxels.
The method frames 3D super-resolution as sequence modeling over multi-resolution sparse voxel grids. It uses a training-free, resolution-invariant tokenization that encodes the eight octants of a voxel into a single decimal number. Adjacent chunk boundary information is included in the transformer sequence to keep local chunks coherent. Layout-conditioned generation is also shown.
The authors report 59.6% lower FPD and 51.1% lower FID on 3D-FRONT, and 70.5% lower FPD and 73.8% lower FID on ScanNet++, compared with existing baselines. Target uses include VR, spatial computing and robotics simulation. As of the provided material, only a project page is available. Code is described as coming soon, and no weights or hosted demo are listed. The work is by Gao, Zhang, Bokhovkin, Li and Dai, funded by an ERC Starting Grant and using EuroHPC supercomputers.
- Sparse autoregressive cascade from 25 cm to 1.5625 cm voxels
- Scene-type conditioned generation (apartment, bedroom, office, kitchen, etc.)
- Layout-conditioned generation
- Training-free, resolution-invariant octant tokenization
- Chunk-boundary conditioning for coherence across local chunks
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