Fast 3D mesh generator from prompt, point cloud or image using a Mesh VAE latent space, claimed 18x faster than other methods. Code released.
Meta and HKUST research method for fast artist-like 3D mesh generation using a MeshVAE and flow-based diffusion transformer.
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MeshFlow at a glance
- What is MeshFlow?
- MeshFlow is a model from Meta. Meta and HKUST research method for fast artist-like 3D mesh generation using a MeshVAE and flow-based diffusion transformer.
- Who makes MeshFlow?
- MeshFlow is made by Meta.
- Does MeshFlow work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does MeshFlow cost?
- Pricing unknown. No pricing information; research release with code reportedly available.
- Where was MeshFlow shown?
- In 1 creator video by AI Search. Most recently by AI Search on 14 Jun 2026, at 40:52 in “RIP Claude Fable, open-source AI unleashed, full body avatars, new Google models, new TTS: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
MeshFlow is a research method from Meta AI and HKUST for generating artist-like 3D meshes with explicit vertices and connectivity. Instead of autoregressively predicting discrete face tokens, it compresses a continuous vertex-based mesh representation (positions, normals and contrastively learned edge embeddings) into compact MeshVAE latents, then generates all latent tokens in parallel with a flow-based diffusion transformer. It was presented at CVPR 2026 as a Highlight.\n\nThe approach avoids coordinate quantization and scales linearly with mesh size. The project page reports inference of roughly one second, and a YouTube creator summary cites a claim of being about 18x faster than other methods. MeshVAE reconstructs meshes with 512 latent codes, using TokenMerge/TokenSplit to downsample and restore vertex tokens. The paper supports unconditional, point-cloud-conditioned and image-conditioned generation.\n\nThe released model expects a surface point cloud as input for coarse shape guidance. The authors state that single-image conditioning is still being developed. Code has reportedly been released, but no repository, weights or license details appeared in the provided material, so those are left unspecified.
- Continuous mesh latent space (MeshVAE) with no coordinate quantization
- Parallel flow-based diffusion transformer generation, about 1s inference
- Outputs meshes with explicit vertices and edges for downstream 3D workflows
- Conditioning on surface point clouds; image conditioning in progress
- Inference scales linearly with mesh size
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