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MeshFlow

by Meta

Meta and HKUST research method for fast artist-like 3D mesh generation using a MeshVAE and flow-based diffusion transformer.

Unverified3D & WorldsResearchModel

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MeshFlow at a glance

What is MeshFlow?
MeshFlow is a model from Meta. Meta and HKUST research method for fast artist-like 3D mesh generation using a MeshVAE and flow-based diffusion transformer.
Who makes MeshFlow?
MeshFlow is made by Meta.
Does MeshFlow work in the EU?
Unverified. No explicit evidence found. Last verified 14 Nov 2026.
How much does MeshFlow cost?
Pricing unknown. No pricing information; research release with code reportedly available.
Where was MeshFlow shown?
In 1 creator video by AI Search. Most recently by AI Search on 14 Jun 2026, at 40:52 in “RIP Claude Fable, open-source AI unleashed, full body avatars, new Google models, new TTS: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

MeshFlow is a research method from Meta AI and HKUST for generating artist-like 3D meshes with explicit vertices and connectivity. Instead of autoregressively predicting discrete face tokens, it compresses a continuous vertex-based mesh representation (positions, normals and contrastively learned edge embeddings) into compact MeshVAE latents, then generates all latent tokens in parallel with a flow-based diffusion transformer. It was presented at CVPR 2026 as a Highlight.\n\nThe approach avoids coordinate quantization and scales linearly with mesh size. The project page reports inference of roughly one second, and a YouTube creator summary cites a claim of being about 18x faster than other methods. MeshVAE reconstructs meshes with 512 latent codes, using TokenMerge/TokenSplit to downsample and restore vertex tokens. The paper supports unconditional, point-cloud-conditioned and image-conditioned generation.\n\nThe released model expects a surface point cloud as input for coarse shape guidance. The authors state that single-image conditioning is still being developed. Code has reportedly been released, but no repository, weights or license details appeared in the provided material, so those are left unspecified.

Key features
  • Continuous mesh latent space (MeshVAE) with no coordinate quantization
  • Parallel flow-based diffusion transformer generation, about 1s inference
  • Outputs meshes with explicit vertices and edges for downstream 3D workflows
  • Conditioning on surface point clouds; image conditioning in progress
  • Inference scales linearly with mesh size
1 moment

As seen on YouTube

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