Nvidia's AI system that generates real-time character animation (walk, jog, run, vault, sword pickup) without hand-built transitions. Used as the topic for the end-to-end demo short.
MotionBricks at a glance
- What is MotionBricks?
- MotionBricks is a model from NVIDIA. NVIDIA's real-time generative motion model for game characters and humanoid robots, with smart primitives for authoring.
- Who makes MotionBricks?
- MotionBricks is made by NVIDIA.
- Does MotionBricks work in the EU?
- Available in the EU. Code and checkpoints are publicly downloadable from GitHub and Hugging Face with no regional restriction mentioned; the exact license text was not reviewed for EU exclusions. Last verified 14 Nov 2026.
- How much does MotionBricks cost?
- Open source. Code and pretrained models are free to download; creators report release under an NVIDIA open model agreement. Licence: NVIDIA Open Model License (reported).
- Where was MotionBricks shown?
- In 2 creator videos by Matt Wolfe, AI Search. Most recently by Matt Wolfe on 4 Nov 2026, at 17:38 in “How I Get Claude To Edit My Videos (Step-By-Step)”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
MotionBricks is a real-time generative motion framework from NVIDIA, published in ACM Transactions on Graphics (SIGGRAPH 2026). It uses a single modular latent generative backbone trained on over 350,000 motion clips (the BONES-SEED mocap dataset) and reports 15,000 FPS with 2 ms latency. It generates motion between target poses (in-betweening) for characters and humanoid robots.
On top of the backbone, "smart primitives" give an interface for navigation (smart locomotion with velocity, heading and style commands) and object interaction (smart objects defined by proxy keyframes, e.g. sitting, picking up a sword, jumping over a bench). The authors state that it applies to new downstream tasks zero-shot, without fine-tuning or task-specific tagging. Their demo runs in Unreal Engine 5 and shows styles such as zombie, injured and skipping, with no hand-authored transitions.
NVIDIA released code at NVlabs/motionbricks with Warp, Newton and TensorRT runtimes, pretrained SOMA (human) and Unitree G1 models (ONNX bundled, SafeTensors checkpoints on Hugging Face), an ONNX exporter, interactive demos, and a Smart Primitive Editor and Scene Editor. It is also part of NVIDIA's GR00T Whole-Body Control effort. Per creator reports, the models are about 800 MB each and are released under an NVIDIA open model agreement; the exact license text was not in the provided pages.
- Real-time motion generation: 15,000 FPS, 2 ms latency reported
- Single backbone trained on 350k+ motion clips
- Smart locomotion with velocity, heading and style commands
- Smart objects via proxy keyframes for scene interaction
- Zero-shot use on new tasks, no fine-tuning
- Pretrained SOMA human and Unitree G1 humanoid models, with editors and demos
As seen on YouTube
Watch the moment: the exact second top creators show it. Videos load only when you press play, via youtube-nocookie.com.
Real-time animation tool generating smooth character and humanoid robot motion between target poses, up to 15,000 fps with 2 ms latency. Trained on 350k motion clips; code and two ~800MB models (human, Unitree G1) released under NVIDIA open model agreement.
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