Tracks points in 3D from regular video, including through occlusions, by combining existing trackers and depth estimators with a correction model. Code, weights and training scripts released.
Feed-forward model that repairs lifted 2D tracks and depth into accurate dense 3D trajectories from monocular video.
Updated EU status checked Last shown
ReLift at a glance
- What is ReLift?
- ReLift is a model from Nvidia. Feed-forward model that repairs lifted 2D tracks and depth into accurate dense 3D trajectories from monocular video.
- Who makes ReLift?
- ReLift is made by Nvidia.
- Does ReLift work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does ReLift cost?
- Pricing unknown. No pricing found. Creators say code and weights were released; license not confirmed.
- Where was ReLift shown?
- In 1 creator video by AI Search. Most recently by AI Search on 8 Nov 2026, at 8:23 in “Weight space programming, new 3D models, Gemini Omni 1.2, GPT Image 2.6: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
ReLift is a research model for dense 3D point tracking from monocular video, described in the paper "ReLift: Dense 3D Tracking as Lifted Trajectory Repair" (Singer, Khriesh, Rotstein, Kasten, Litany; arXiv 2610.42136). It is listed under Nvidia as vendor. Rather than learning tracking, depth and occlusion handling jointly, it takes the output of existing 2D trackers and 3D geometry models, lifts the tracks into 3D, and corrects them.
The core component is a trajectory corrector that alternates attention along and across trajectories to predict 3D residuals. These residuals repair correspondence and depth errors and complete motion during occlusion, where lifted depth would otherwise come from the occluder. The corrector uses only geometric inputs and is trained on 3D trajectories with simulated lifting errors. This makes it independent of images and of any specific tracker or geometry model, so it works across them without retraining.
The authors report state-of-the-art mean accuracy on WorldTrack, with gains of 2.1 APD on all points and 3.0 APD on dynamic points over the strongest baselines. Faster configurations run 2.7–4.4× faster than 4RC. Demos use CoWTracker or AllTracker tracks with VGGT-Ω geometry. A YouTube creator reports that code, weights and training scripts were released, but no repository, Hugging Face page or license appeared in the provided material, so those details are unconfirmed.
- Repairs lifting errors in 3D trajectories built from 2D trackers and depth/geometry models
- Completes motion through occlusions instead of simple interpolation
- Geometry-only corrector, trained on simulated lifting errors, works across trackers and geometry models without retraining
- Attention alternating along and across trajectories
- Reported 2.7–4.4× faster than 4RC in faster configurations
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