Repurposes a video diffusion model to track every pixel in 3D through a video. It beats Motion Tracker and Any4D on benchmarks, handles long videos and large motion, and uses less memory. Code released.

TrackCraft3r
Open-source dense 3D point tracker that repurposes the Wan2.1 video diffusion transformer to track pixels in one pass.
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TrackCraft3r at a glance
- What is TrackCraft3r?
- TrackCraft3r is a model. Open-source dense 3D point tracker that repurposes the Wan2.1 video diffusion transformer to track pixels in one pass.
- Does TrackCraft3r work in the EU?
- Available in the EU. Apache-2.0 code and openly downloadable checkpoints on GitHub and Hugging Face with no regional restrictions; can be run locally in the EU. Last verified 14 Nov 2026.
- How much does TrackCraft3r cost?
- Open source, open source. Free to download and run; requires own GPU hardware. Licence: Apache-2.0.
- Where was TrackCraft3r shown?
- In 1 creator video by AI Search. Most recently by AI Search on 17 May 2026, at 33:15 in “Real gundams, top 3D generator, open-source world models, ChatGPT updates, new TTS: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
TrackCraft3R is a research model from the KAIST CVLab group (cvlab-kaist) that repurposes a pre-trained video diffusion transformer, Wan2.1-T2V-1.3B, as a single-pass dense 3D tracker. Given a monocular video plus its predicted depth and camera parameters, it predicts dense 3D trajectories for pixels in a single forward pass, together with visibility.
Training uses a two-stage recipe: first DiT LoRA with input/output projections, then additionally unfreezing the VAE, with separate RGB and pointmap encoders and residual-track and visibility decoders. It is trained on four synthetic datasets (Kubric, Dynamic Replica, PointOdyssey, TartanAir). The repository includes evaluation scripts for long-video (interleaved) and large-motion (stride) inference. A creator review reports it outperforming Motion Tracker and Any4D on benchmarks with lower memory use; this is not independently verified here.
The code is released under Apache-2.0 on GitHub, and checkpoints are on Hugging Face. Running your own video requires a preprocessing step with Depth-Anything-V3 or ViPE to get depth and camera. Training was tested on 8 NVIDIA H200 GPUs, so it targets researchers with GPU access. Note that the base Wan2.1 weights carry their own license terms.
- Single-pass dense 3D tracking from monocular video
- Built on Wan2.1-T2V-1.3B video diffusion transformer
- Takes depth and camera from DA3 or ViPE as input
- Interleaved inference for long videos and stride inference for large motion
- Training, evaluation and inference code released
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