Turns a photo or video into 3D objects by building on SAM 3D and iteratively checking the match against the original image. Code released under a non-commercial license.
Meta research framework that aligns a frozen SAM 3D model to input images or video at inference time for 3D reconstruction.
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GenIA at a glance
- What is GenIA?
- GenIA is a model from Meta. Meta research framework that aligns a frozen SAM 3D model to input images or video at inference time for 3D reconstruction.
- Who makes GenIA?
- GenIA is made by Meta.
- Does GenIA work in the EU?
- Unverified. No explicit evidence found. It is a research project page with no stated regional restrictions, and the license terms were not provided. Last verified 14 Nov 2026.
- How much does GenIA cost?
- Free. Research release; code reportedly under a non-commercial license. No hosted service or pricing found. Licence: Non-commercial (reported).
- Where was GenIA shown?
- In 1 creator video by AI Search. Most recently by AI Search on 11 Oct 2026, at 30:06 in “New AI enzymes, 700+ math breakthroughs, AI for DNA mutations, room temp semiconductors: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
GenIA (Generative Reconstruction with Test-Time Input Alignment) is a research framework from Meta and collaborators that reconstructs complete 3D objects from monocular images, multi-view images and monocular videos. It works on top of the frozen SAM 3D generative model without retraining it, extending it beyond its single-view, static setting to multi-view and dynamic inputs.
At inference time it estimates object pose by deriving translation and scale from geometry while keeping the learned rotation prior. It then aligns appearance through visibility-biased attention, cross-observation fusion and differentiable rendering guidance during denoising. An optional test-time refinement step further adapts the appearance latent, lightweight decoder adapters and object placement. For dynamic objects it can take externally supplied geometry (ActionMesh is used) and recover a shared canonical appearance with stable world-space placement.
The project page reports improvements over optimization-based, per-frame image-to-3D and video-to-4D baselines on synthetic and real benchmarks, with minimal overhead over SAM 3D (SAM 3D median of 25.3 s on an A100). Listed limitations: dynamic geometry depends on an external predictor, and rotation remains prior-driven and is corrected only by noise-sensitive ICP registration. A YouTube creator reports the code is released under a non-commercial license. The provided material does not include a repository link, so that is unverified here.
- Reconstructs 3D objects from single images, multi-view images and video
- Inference-time alignment of frozen SAM 3D, no retraining
- Pose from geometry-derived translation and scale plus rotation prior
- Appearance alignment via attention bias and differentiable rendering guidance
- Optional test-time refinement of appearance latent, decoder adapters and placement
- Dynamic object support using external geometry (ActionMesh)
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