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GenIA

by Meta

Meta research framework that aligns a frozen SAM 3D model to input images or video at inference time for 3D reconstruction.

Unverified3D & WorldsResearchModel

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GenIA at a glance

What is GenIA?
GenIA is a model from Meta. Meta research framework that aligns a frozen SAM 3D model to input images or video at inference time for 3D reconstruction.
Who makes GenIA?
GenIA is made by Meta.
Does GenIA work in the EU?
Unverified. No explicit evidence found. It is a research project page with no stated regional restrictions, and the license terms were not provided. Last verified 14 Nov 2026.
How much does GenIA cost?
Free. Research release; code reportedly under a non-commercial license. No hosted service or pricing found. Licence: Non-commercial (reported).
Where was GenIA shown?
In 1 creator video by AI Search. Most recently by AI Search on 11 Oct 2026, at 30:06 in “New AI enzymes, 700+ math breakthroughs, AI for DNA mutations, room temp semiconductors: AI NEWS”.

Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.

About

GenIA (Generative Reconstruction with Test-Time Input Alignment) is a research framework from Meta and collaborators that reconstructs complete 3D objects from monocular images, multi-view images and monocular videos. It works on top of the frozen SAM 3D generative model without retraining it, extending it beyond its single-view, static setting to multi-view and dynamic inputs.

At inference time it estimates object pose by deriving translation and scale from geometry while keeping the learned rotation prior. It then aligns appearance through visibility-biased attention, cross-observation fusion and differentiable rendering guidance during denoising. An optional test-time refinement step further adapts the appearance latent, lightweight decoder adapters and object placement. For dynamic objects it can take externally supplied geometry (ActionMesh is used) and recover a shared canonical appearance with stable world-space placement.

The project page reports improvements over optimization-based, per-frame image-to-3D and video-to-4D baselines on synthetic and real benchmarks, with minimal overhead over SAM 3D (SAM 3D median of 25.3 s on an A100). Listed limitations: dynamic geometry depends on an external predictor, and rotation remains prior-driven and is corrected only by noise-sensitive ICP registration. A YouTube creator reports the code is released under a non-commercial license. The provided material does not include a repository link, so that is unverified here.

Key features
  • Reconstructs 3D objects from single images, multi-view images and video
  • Inference-time alignment of frozen SAM 3D, no retraining
  • Pose from geometry-derived translation and scale plus rotation prior
  • Appearance alignment via attention bias and differentiable rendering guidance
  • Optional test-time refinement of appearance latent, decoder adapters and placement
  • Dynamic object support using external geometry (ActionMesh)
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