Turns photos of a real environment into an editable, physics-ready 3D scene with deformable object properties (cables, sheets, solids). Code is coming soon.
CoDimRecon
Agentic framework that reconstructs sim-ready 3D scenes with rigid, articulated and deformable objects from multi-view RGB.
Updated EU status checked Last shown
CoDimRecon at a glance
- What is CoDimRecon?
- CoDimRecon is a research. Agentic framework that reconstructs sim-ready 3D scenes with rigid, articulated and deformable objects from multi-view RGB.
- Does CoDimRecon work in the EU?
- Unverified. No explicit evidence found; research project page only, with no public code or service released yet. Last verified 14 Nov 2026.
- How much does CoDimRecon cost?
- Pricing unknown. Research project; code reported as coming soon, no pricing published.
- Where was CoDimRecon shown?
- In 1 creator video by AI Search. Most recently by AI Search on 11 Oct 2026, at 39:33 in “New AI enzymes, 700+ math breakthroughs, AI for DNA mutations, room temp semiconductors: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
CoDimRecon is a research framework from Tsinghua University (SIGS), Carnegie Mellon University and Genesis AI. It takes multi-view RGB images of a real environment and produces an editable, simulation-ready scene containing rigid, articulated and deformable objects. Deformables are handled by dimensionality: curves (e.g. a telephone cord) become rods with radii, surfaces (e.g. a plastic bag, paper) become thin shells, and volumes (e.g. a chair cushion, beanbag) become watertight solids for volumetric meshing.
The pipeline has three stages. An agent first builds an editable scene in Blender using geometric context (VGGT-Omega), object masks (CropFormer) and generated reference meshes (SAM3D, REST3D). It then refines appearance, articulation (joints such as revolute and prismatic) and rigid-body stability in MuJoCo. Finally, separate agent sessions per deformable type reconstruct each object, apply reusable simulator skills on an IPC-family contact backend, and run robot manipulation tests whose failures trigger targeted revisions.
The project page shows demonstrations such as a Franka robot lifting a phone handset, folding paper, pulling a drawer, and a G1 humanoid walking through the reconstructed office. The authors state that none of the evaluated baselines output deformable assets, so deformable results are capability demonstrations rather than benchmark comparisons. Code is reported as coming soon; no paper or code links were found in the provided material.
- Multi-view RGB to editable, simulation-ready scenes
- Separate reconstruction of curves (rods), surfaces (shells) and volumes (solids)
- Articulated objects split into parts with explicit joints
- Agent-guided robot tests that trigger revisions of geometry, motion or materials
- Physical properties (mass, friction, constitutive model) assigned per object
- Uses Blender, MuJoCo and an IPC-family contact simulator backend
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