Turns a single image into an explorable 3D scene with recognized, editable individual objects, using a video model to predict novel views. Code is coming soon.
NVIDIA research model that turns a single image into a queryable 3D Gaussian scene with semantics and object instances.
Updated EU status checked Last shown
Lucid Lyra at a glance
- What is Lucid Lyra?
- Lucid Lyra is a model from Nvidia. NVIDIA research model that turns a single image into a queryable 3D Gaussian scene with semantics and object instances.
- Who makes Lucid Lyra?
- Lucid Lyra is made by Nvidia.
- Does Lucid Lyra work in the EU?
- Unverified. No explicit evidence found; it is a research project with no public code, weights or product access yet. Last verified 14 Nov 2026.
- How much does Lucid Lyra cost?
- Pricing unknown. Research project; no public release or pricing yet. Code reported as coming soon.
- Where was Lucid Lyra shown?
- In 1 creator video by AI Search. Most recently by AI Search on 8 Nov 2026, at 18:08 in “Weight space programming, new 3D models, Gemini Omni 1.2, GPT Image 2.6: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
LucidLyra is a research framework from NVIDIA and academic collaborators for feed-forward generative 3D scene reconstruction. From a single image, a frozen camera-controlled video diffusion model generates multi-view latents. A Gaussian decoder then predicts 3D Gaussians encoding geometry, appearance, open-vocabulary semantics and class-agnostic instance embeddings in one pass, without per-scene optimization.\n\nThe decoder is trained by distilling knowledge from the video backbone and frozen 2D vision foundation models (SAM/SAM2, SigLIP2, C-RADIO features), using the backbone's generated videos. This requires neither manual 3D annotations nor captured multi-view data. The method also extends to monocular video input, producing structured dynamic (4D) scenes. The project page shows applications in robot simulation, 3D scene editing and 3D asset mining, plus evaluations on synthetic benchmarks and Waymo real-image data.\n\nThe project is currently a research release described by a paper (arXiv:2610.40495) and project page. Code and weights are not yet published; a creator review says code is coming soon. Availability and licensing are therefore unconfirmed.
- Single image to queryable 3D Gaussian scene in a feed-forward pass
- Open-vocabulary semantic segmentation and object instance grouping
- No per-scene optimization at test time
- Extends to monocular video for dynamic 4D scenes
- Applications: robot simulation, 3D editing, asset mining
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