Type a name, or just describe what you need. Results blend keyword and meaning-based search. 20 matches, each with an EU availability status.
Model
Model that reconstructs a single image into a 3D scene with separate, individually usable objects.
Research
Research method that reconstructs PBR-ready indoor 3D scene meshes from multi-view images using a Trellis.2 generative prior.
Feed-forward 3D scene reconstruction model that outputs triangle primitives directly usable as meshes for simulation.
Research framework that turns posed images with instance masks and 3D boxes into per-object meshes for cluttered scenes.
Research model that unifies 3D scene generation and reconstruction in a single pixel-space diffusion model.
Research method that reconstructs complete 4D (3D plus time) scenes from a single monocular video using Gaussian Splatting.
Feed-forward system that turns an RGB image or video into editable, textured per-object 3D meshes in under a minute.
Research · Preferred Networks
Generative method from Preferred Networks that reconstructs high-resolution 3D scene meshes from posed multi-view images.
Research · ByteDance
ByteDance research pipeline that turns indoor captures into editable, simulation-ready 3D scenes of separate object meshes.
Post-training method that refines feed-forward 3D reconstruction models (Pi3, DA3, VGGT) on unlabeled video.
Model · Nvidia
NVIDIA research model that turns a single image into a queryable 3D Gaussian scene with semantics and object instances.
Agentic framework that reconstructs sim-ready 3D scenes with rigid, articulated and deformable objects from multi-view RGB.
Feed-forward 3D Gaussian Splatting model that reconstructs scenes from arbitrary input views, with or without camera poses.
Model · World Labs
World Labs' world model that generates and reconstructs explorable 3D worlds from images, text, video or 3D input.
Training-free research system that reconstructs simulation-ready 4D mesh scenes from a single monocular video.
Research framework that generates collision-free, physically stable 3D indoor rooms from diffusion-sampled layouts.
Research framework for globally consistent 3D reconstruction from long RGB videos using chunked priors and test-time adaptation.
3D reconstruction model that recovers geometry and camera poses from photos or video using a loop transformer.
Model · NVIDIA
NVIDIA's 117M-parameter looped transformer for multi-view 3D reconstruction of camera poses and dense geometry.
Research model generating 3D indoor scenes as sparse voxels, refined from 25 cm to 1.5625 cm by an autoregressive cascade.