Video editing AI that uses two memory banks, one for appearance and one for 3D structure, to keep edits consistent over time. Code is released, about 29 GB, built on Wan 2.1 and VACE, with a 400 GB dataset.
Research video generation framework that keeps scenes consistent after edits using RGB and depth context memory banks.
Updated EU status checked Last shown
PermaVid at a glance
- What is PermaVid?
- PermaVid is a model. Research video generation framework that keeps scenes consistent after edits using RGB and depth context memory banks.
- Does PermaVid work in the EU?
- Unverified. No explicit evidence found. Last verified 14 Nov 2026.
- How much does PermaVid cost?
- Pricing unknown. No pricing; research project. Code reportedly released but not verified.
- Where was PermaVid shown?
- In 1 creator video by AI Search. Most recently by AI Search on 21 Jun 2026, at 2:30 in “New robot waifus, GLM 5.2 craze, AI spas, new world models, new science agents: AI NEWS”.
Sources: the vendor's own pages (linked above) and creator videos at the linked timestamps. EU status is information, not legal advice; see how we check.
PermaVid is a research framework for consistent video generation under editing operations. When an edit changes a scene's appearance or layout, earlier stored context can become outdated. PermaVid addresses this with a multi-modal context memory that separates semantic appearance from geometric structure, plus an edit-aware memory update and retrieval strategy.
The method uses two memory banks: an RGB context memory that captures appearance-aware observations while implicitly encoding geometry, and a depth context memory that preserves geometry-only structure. A memory-guided video generation model fuses features from these mixed-modality references. The project page shows global edits (stable geometry, propagated appearance) and local edits (edited content recalled, unchanged geometry preserved), and the authors report better long-term semantic and structural consistency than state-of-the-art methods.
According to a YouTube creator summary, code has been released (about 29 GB), built on Wan 2.1 and VACE, along with a roughly 400 GB dataset. This was not confirmed on the fetched pages, and no repository, weights or license links were available. It is a research project, not a hosted product.
- Disentangled RGB (appearance) and depth (geometry) context memory banks
- Edit-aware memory update and retrieval
- Multi-modal feature fusion from mixed-modality reference memory
- Consistency across time and viewpoints after global and local edits
- Reportedly built on Wan 2.1 and VACE
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