Type a name, or just describe what you need. Results blend keyword and meaning-based search. 28 matches, each with an EU availability status.
App · Adobe
Adobe's web service for auto-rigging 3D characters and applying a free library of motion-capture animations.
Model
Text-prompted motion generation model that animates rigged 3D assets with arbitrary skeleton topologies, no retraining.
Research
Research method generating text-conditioned 3D human-object interaction motion using body-part anchors and a contact refiner.
Model · NVIDIA
NVIDIA autoregressive diffusion model for real-time, text- and constraint-controlled 3D human motion generation.
Library
Blender, the free open-source 3D suite, driven by AI agents such as Claude through an MCP server.
Research model that generates animation-ready stylized hair cards and spring-bone chains from a single character image.
Feed-forward system that turns an RGB image or video into editable, textured per-object 3D meshes in under a minute.
Research method that rigs animatable Gaussian characters with an inner kinematic skeleton and outer free-form bones.
Research framework that turns a single image into a textured 3D asset with articulated parts and physical behavior.
Image-to-3D generator from Tsinghua and Tencent ARC Lab that builds meshes pixel-aligned to the input view.
Monocular video motion capture that combines flow matching with physics-based RL for plausible 3D human motion.
Research model that builds complete 3D assets from sparse, unposed images by jointly doing reconstruction and generation.
Research · ByteDance
ByteDance research pipeline that turns indoor captures into editable, simulation-ready 3D scenes of separate object meshes.
Diffusion framework that learns text-to-3D human motion generation from 2D poses extracted from monocular videos.
NVIDIA's real-time generative motion model for game characters and humanoid robots, with smart primitives for authoring.
Model · Hi3D
Open-source image-to-3D and text-to-3D generation model from Hi3D, formerly Sparc3D, trained on ~2M curated 3D assets.
Model · Nvidia
Nvidia platform for generating character animations from text prompts, used as a source of reference motion.
Research method that builds controllable, articulated 3D object models from keypoints, point clouds or depth video.
Feed-forward 3D scene reconstruction model that outputs triangle primitives directly usable as meshes for simulation.
Research text-to-3D method using block-wise diffusion over shape tokens, about 5x faster than autoregressive baselines.
Research system that turns a single image into a 360° Gaussian scaffold and renders interactive video at 8 FPS.
Research framework generating simulation-ready 3D assets (rigid, deformable, articulated) with physical properties.
Code-driven video rendering and motion-graphics library used with Claude to produce overlays, title cards and B-roll.
Model · Z.ai
Research framework for end-to-end controlled character animation and motion transfer from a driving video to a reference character.