Type a name, or just describe what you need. Results blend keyword and meaning-based search. 34 matches, each with an EU availability status.
Model · NVIDIA
NVIDIA's 117M-parameter looped transformer for multi-view 3D reconstruction of camera poses and dense geometry.
Research
Research method that reconstructs PBR-ready indoor 3D scene meshes from multi-view images using a Trellis.2 generative prior.
Research · Preferred Networks
Generative method from Preferred Networks that reconstructs high-resolution 3D scene meshes from posed multi-view images.
Model
Feed-forward 3D Gaussian Splatting model that reconstructs scenes from arbitrary input views, with or without camera poses.
Research method that rigs animatable Gaussian characters with an inner kinematic skeleton and outer free-form bones.
Multi-view video diffusion model that turns monocular or sparse videos of dynamic humans into dense multi-view videos for 4D Gaussian splats.
Research method that reconstructs a 4D Gaussian Splatting human from a single casual monocular video.
Research method that reconstructs complete 4D (3D plus time) scenes from a single monocular video using Gaussian Splatting.
Research · ByteDance
ByteDance research pipeline that turns indoor captures into editable, simulation-ready 3D scenes of separate object meshes.
3D reconstruction model that recovers geometry and camera poses from photos or video using a loop transformer.
Agentic framework that reconstructs sim-ready 3D scenes with rigid, articulated and deformable objects from multi-view RGB.
Post-training method that refines feed-forward 3D reconstruction models (Pi3, DA3, VGGT) on unlabeled video.
Model · Meta
Meta research framework that aligns a frozen SAM 3D model to input images or video at inference time for 3D reconstruction.
Model · Nvidia
Feed-forward model that repairs lifted 2D tracks and depth into accurate dense 3D trajectories from monocular video.
Research framework that turns posed images with instance masks and 3D boxes into per-object meshes for cluttered scenes.
Feed-forward system that turns an RGB image or video into editable, textured per-object 3D meshes in under a minute.
Training-free research system that reconstructs simulation-ready 4D mesh scenes from a single monocular video.
Research framework for globally consistent 3D reconstruction from long RGB videos using chunked priors and test-time adaptation.
Research method that reconstructs 3D surfaces from a variable number of unposed images using flow matching.
Research method that builds controllable, articulated 3D object models from keypoints, point clouds or depth video.
Feed-forward 3D scene reconstruction model that outputs triangle primitives directly usable as meshes for simulation.
Video-diffusion LoRA that repairs artifacts in 3DGS, NeRF, mesh and point-cloud renders while keeping the camera path.
Research · Google
Research method for free-view rendering and relighting of full-body dynamic humans from four sparse RGB views.
Research method that recovers 6-DoF object and camera pose from monocular video via proxy-video translation and PnP.