Type a name, or just describe what you need. Results blend keyword and meaning-based search. 16 matches, each with an EU availability status.
Model
Diffusion transformer that generates rigid and elastic 3D mesh dynamics in world coordinates from initial velocities and materials.
Model · Meta
Meta and HKUST research method for fast artist-like 3D mesh generation using a MeshVAE and flow-based diffusion transformer.
Roblox research model that generates text-to-3D objects as separate part meshes from a user-defined part list.
Research model that decomposes a single image or scene mesh into object-level 3D meshes with consistent spatial layout.
Research
Training-free research system that reconstructs simulation-ready 4D mesh scenes from a single monocular video.
Research · Preferred Networks
Generative method from Preferred Networks that reconstructs high-resolution 3D scene meshes from posed multi-view images.
Research model that splits a 3D mesh or single image into non-overlapping, gap-free parts from one 3D point prompt per part.
Research framework that turns posed images with instance masks and 3D boxes into per-object meshes for cluttered scenes.
Feed-forward 3D scene reconstruction model that outputs triangle primitives directly usable as meshes for simulation.
Model · Stability AI
Research method adding typed 3D constraint meshes (hull, avoidance, touch) as control for text-to-3D generation on TRELLIS.2.
Image-to-3D generator from Tsinghua and Tencent ARC Lab that builds meshes pixel-aligned to the input view.
Monocular video motion capture that combines flow matching with physics-based RL for plausible 3D human motion.
Research method that reconstructs PBR-ready indoor 3D scene meshes from multi-view images using a Trellis.2 generative prior.
Research framework that generates collision-free, physically stable 3D indoor rooms from diffusion-sampled layouts.
Research generative world model that creates consistent whole-house panorama tours from a floorplan and style reference.
Model · NVIDIA
NVIDIA's real-time generative motion model for game characters and humanoid robots, with smart primitives for authoring.